Welcome to Tiny Glade Modding Documentation
By Rapunzilla
Tiny Glade is a cosy diorama builder where you can create whimsical castles, cottages, ruins, and landscapes using a flexible, gridless building system.
There are no management systems, combat mechanics, or objectives. The focus is entirely on building, experimenting, and creating detailed scenes.
Tiny Glade is developed and published by Pounce Light and was released on September 23, 2024.
The game is written in Rust and uses the Bevy game engine.
Tiny Glade now includes official mod support together with a Steam Workshop.
For most users, the official modding system and Steam Workshop are the recommended way to create, install, and share mods. The community also continues to document older asset-replacement methods and reverse-engineered game systems.
The modding community is active on Tiny Glade's Discord server, which can be accessed through the in-game menu. You can also visit the Tiny Glade Mods subreddit for community discoveries, guides, and modding discussions.
Official Modding Documentation
The official Tiny Glade modding guide is available on the Pounce Light website.
This should be the first reference for information about supported modding features, including Steam Workshop integration and creating new clutter mods.
Game Knowledge
Tiny Docs also documents game systems and asset formats that have been investigated by the community.
Current topics include:
- Game Structure — an overview of Tiny Glade's files and asset organisation.
- Mesh Rendering — information about the built-in JSON mesh format and vertex data.
- Saves — information about Tiny Glade save files, history, and snapshots
- Starter Builds — an overview of Tiny Glade's starter builds and adding new ones.
- Replacing Assets:
Modding Tools
Explore community guides and tools for working with Tiny Glade:
- Installing Assets — working with the legacy Whiterun program for installing Tiny Glade assets.
- Mesh Editing with Blender Add-On — import, inspect, edit, and export Tiny Glade's built-in JSON meshes for asset replacement mods.
- Sound Editing — information about Tiny Glade sounds and music and how to replace them.
- LUT Editing — information about the games photomode filters and styles and how to change them.
Note
The Blender Add-On is primarily used for Tiny Glade's built-in JSON mesh format and legacy asset-replacement workflows.
New clutter created through Tiny Glade's official modding system uses .glb files and does not require the JSON Blender Add-On workflow.