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Editing LUTs

By Private117

What Are LUTs?

Filters and LUTs in Tiny Glade Photo Mode
Filters and LUTs in Tiny Glade's Photo Mode.

LUTs, or look-up tables, are used to remap colours. In Tiny Glade, they are specifically used as colour look-up tables to alter the final appearance of a scene.

Rather than changing the underlying textures, lighting, or renderer, a LUT transforms input colour values into different output colour values.

Tiny Glade uses 3D LUTs in .cube format. Although .cube files can contain several kinds of metadata and configuration information, Tiny Glade primarily uses the RGB colour transformation data.

Where Are LUTs Stored?

Tiny Glade's LUTs can be found in:

...\Steam\steamapps\common\Tiny Glade\assets\luts

The exact location of your Steam library may vary.

Creating Your Own LUT

This guide uses DaVinci Resolve, which has a free version and provides powerful colour-grading tools.

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Other tools can also create .cube LUTs, including some online tools. This guide focuses on DaVinci Resolve because it provides reliable colour controls and an easy way to export LUTs.

1. Install DaVinci Resolve

Download and install the free version of DaVinci Resolve.

A Blackmagic Design account may be required during installation.

2. Capture a Tiny Glade Screenshot

Take a screenshot of the glade you want to use as a colour-grading reference.

For this example, the goal is to create a black-and-white, Japanese samurai-film-inspired look with only the red tones remaining visible.

Eastern Glade before colour grading
Eastern Glade mod by Rapunzilla before colour grading.

3. Import the Screenshot into DaVinci Resolve

Open DaVinci Resolve and switch to the Color tab.

Drag your Tiny Glade screenshot into DaVinci Resolve.

Screenshot imported into DaVinci Resolve

Right-click the screenshot and select Create New Timeline Using Selected Clip.

Creating a new timeline in DaVinci Resolve

4. Adjust the Colour Grade

The main colour-grading controls can be found in the Color workspace.

DaVinci Resolve colour grading tools

You can experiment with these controls until the image has the appearance you want.

For more control, colour corrections can be separated across multiple nodes.

To add a node:

  1. Right-click in the node editor.
  2. Select Add Node → Add Serial or the appropriate corrector option.
  3. Connect the node into the existing node chain.
Adding a colour correction node in DaVinci Resolve

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You can use multiple nodes, with each node handling a different part of the colour grade. This makes more complex adjustments easier to manage.

For more advanced techniques, look for colour-grading or LUT-creation tutorials for DaVinci Resolve.

Edit the node or nodes until the image looks the way you want.

Editing a colour correction node
For demonstration, the curve has been raised to make the image brighter.

For this example, the final grade was created using a single node.

Completed colour grade in DaVinci Resolve

5. Export the LUT

When you are happy with the result, right-click the image and select Generate LUT.

Export the LUT as a 33-point .cube file into Tiny Glade's luts folder.

A 33-point LUT provides sufficient resolution for this type of in-game colour transformation.

Generating a LUT in DaVinci Resolve

6. Test the LUT in Tiny Glade

Start Tiny Glade and open Photo Mode.

Your new LUT should appear in the LUT or filter selector.

Custom LUT visible in Tiny Glade

The LUT can then be applied to the current scene.

Eastern Glade with the custom LUT applied
Final appearance using the custom LUT and the Eastern Glade mod.

That is all that is required to create a custom colour LUT for Tiny Glade.

Warning

Tiny Glade only uses the RGB colour transformation contained in the LUT.

Effects that depend on DaVinci Resolve itself, external VFX plugins, masks, tracking, compositing, or other processing that cannot be represented as a simple colour transformation will not be reproduced in-game.

Resources Used in This Example