Skip to content

Sound Editing

By Private117

Introduction

After discussing sound editing with the game and audio developers, we learned that directly editing Tiny Glade's audio with FMOD would require the original FMOD project, which is not publicly available.

Several tools were tested for extracting and rebuilding FMOD files. Most either did not work with Tiny Glade's files or extracted audio into unreadable or unplayable .ogg files.

Fortunately, Fmod-Bank-Tools provides a relatively simple way to extract, edit, and rebuild the game's audio banks.

Necessary Tools

To edit Tiny Glade's sounds, you will need:

This guide uses Audacity, but any suitable audio editing software can be used.

Editing Audio

1. Find the Audio Banks

Tiny Glade's FMOD audio banks can be found in:

...\Tiny Glade\assets\audio\Desktop

Before making any changes, create a backup of every [NAME].assets.bank file you intend to edit.

Info

Only the .assets.bank files need to be edited for this process. The other bank files do not contain the audio being replaced.

2. Copy the Banks into Fmod-Bank-Tools

Copy the .assets.bank files you want to modify into the Banks folder inside the Fmod-Bank-Tools directory.

Info

The same sound effect may appear in multiple .assets.bank files.

For example, a sheep sound may be present in several different banks. Each copy may need to be replaced for the edited sound to be used consistently throughout the game.

3. Extract the Audio

Run Fmod-Bank-Tools and select Extract.

The tool will create several folders, including:

  • fsb/ — contains the extracted .fsb archives where the original audio is stored.
  • wav/ — contains the extracted audio converted to .wav files.

The wav folder is the main folder you will work with when editing sounds.

4. Edit the Audio

Open the .wav file you want to modify in Audacity or another audio editor.

Warning

When replacing audio, keep the following limitations in mind:

  • Keep the same audio format and sample rate as the original file where possible.
  • Tiny Glade audio commonly uses a 48 kHz sample rate.
  • The replacement audio should be the same length as, or shorter than, the original. Keeping the same duration is the safest option.
  • The final file name must remain exactly the same as the original.

Tip

A useful workflow in Audacity is to open the original .wav file first, then import your replacement audio as a second track.

This allows you to compare the timing and adjust the replacement audio to match the original. Once finished, remove the original track and export the edited audio using the original file name.

5. Rebuild the Audio Bank

After editing all of the desired .wav files:

  1. Open Fmod-Bank-Tools.
  2. Select Rebuild.
  3. The tool will create a Build folder containing the rebuilt bank files.
  4. Copy the new [NAME].assets.bank file back into Tiny Glade's audio folder.
  5. Replace the original file when prompted.

Warning

Make sure you have a backup of the original bank before replacing it. Game updates may also restore modified audio files.

Restoring the Original Audio

If the modified audio causes problems, you can either restore your backup or use Steam to restore Tiny Glade's original files:

  1. Open Tiny Glade in your Steam library.
  2. Click the gear icon and select Properties.
  3. Open Installed Files.
  4. Select Verify integrity of game files.

Steam will restore modified or missing game files.

Have fun creating your own Tiny Glade audio replacements!